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Home media – $85 million [492] Film Dan Aykroyd Harold Ramis: Sony Finding Nemo: 2003 $2.15 billion: Box office – $1.961 billion [493] DVD & Blu-ray sales – $196 million [494] Animated film Andrew Stanton: The Walt Disney Company Rocky: 1976 $2.11 billion: Box office - $1.993 billion [495] Home media - $119.5 million [496] Film Sylvester ...
Included on the list are charts of the top box-office earners (ranked by both the nominal and real value of their revenue), a chart of high-grossing films by calendar year, a timeline showing the transition of the highest-grossing film record, and a chart of the highest-grossing film franchises and series. All charts are ranked by international ...
The top two are among the highest-grossing film franchises of all time and, respectively, are ranked 13th and 18th of all time. Pixar is the most represented studio with six franchises on this list. Despicable Me is the highest-grossing animated franchise of all time with $5.6 billion; it is also one of three animated franchises ( Toy Story and ...
The Rocky franchise hasn’t hit the 50-year mark yet, but it’s only a few years away from that milestone. Across nine films, the movies have followed the ultimate underdog boxer, Rocky Balboa ...
This list compiled from Metacritic data ranks prominent film franchises by critical reception, from Marvel and "Star Wars" to "Batman" and "Mad Max." The 27 greatest movie franchises of all time ...
The franchise's fourth film raked in more than $200 million globally to become one of the year's top releases thus far. Ron Galella, Ltd./Ron Galella Collection via Getty Images The 'Top Gun ...
Pokémon is the most frequent franchise with 12 films on the list, while Nintendo is the most frequent publisher with 15 films on the list. As the only video game film to gross $1 billion worldwide, The Super Mario Bros. Movie sits among the 50 highest-grossing films of all time.
Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, [1] although the trend later developed wherein franchises would be launched in multiple forms of media ...
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