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  2. Problematic social media use - Wikipedia

    en.wikipedia.org/wiki/Problematic_social_media_use

    Addictions are a certain type of impulse control disorder, which may lead one to lose track of time while using social media. For instance, one's psychological clock may run slower than usual, and the user's self-consciousness is compromised. [27] Therefore, individuals may passively consume media for longer amounts of time.

  3. Speech tempo - Wikipedia

    en.wikipedia.org/wiki/Speech_tempo

    Speakers vary their speed of speaking according to contextual and physical factors. A typical speaking rate for English is 4 syllables per second, [5] but in different emotional or social contexts the rate may vary, one study reporting a range between 3.3 and 5.9 syl/sec, [6] Another study found significant differences in speaking rate between story-telling and taking part in an interview.

  4. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  5. VP8 - Wikipedia

    en.wikipedia.org/wiki/Vp8

    VP8 is a traditional block-based transform coding format. It has much in common with H.264, e.g. some prediction modes. [8] At the time of first presentation of VP8, according to On2 the in-loop filter [9] and the Golden Frames [10] were among the novelties of this iteration.

  6. Media richness theory - Wikipedia

    en.wikipedia.org/wiki/Media_richness_theory

    In a 2016 article, Lisiecka et al. point out that, although it has been generally accepted that “media other than face-to-face are considered an obstacle rather than an equally effective means of information transfer” (2016, p. 13), their results suggest that computer-mediated communication “has become similarly natural and intuitive as ...

  7. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    This is an overhead of 20%, so a 9,600 bit/s asynchronous serial link will not transmit data at 9600/8 bytes per second (1200 byte/s) but actually, in this case 9600/10 bytes per second (960 byte/s), which is considerably slower than expected.

  8. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...

  9. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    Streaming media refers to multimedia delivered through a network for playback using a media player.Media is transferred in a stream of packets from a server to a client and is rendered in real-time; [1] this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content.