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  2. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  3. VJing - Wikipedia

    en.wikipedia.org/wiki/VJing

    In the mid-90s, Audio reactive pure synthesis (as opposed to clip-based) software such as Cthugha and Bomb were influential.By the late 90s there were several PC based VJing software available, including generative visuals programs such as MooNSTER, Aestesis, and Advanced Visualization Studio, as well as video clip players such as FLxER ...

  4. Music visualization - Wikipedia

    en.wikipedia.org/wiki/Music_visualization

    The Cooper Union in New York City is using music visualization to teach deaf children about sound. They have developed an interactive light studio in the American Sign Language and English Lower School in New York City. This consists of an interactive wall display that shows digital output created by sound and music.

  5. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.

  6. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license.

  7. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Early video game systems such as the Atari 2600 and Cinematronics vector graphics had hard real-time requirements because of the nature of the graphics and timing hardware. Softmodems replace a hardware modem with software running on a computer's CPU. The software must run every few milliseconds to generate the next audio data to be output.

  8. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  9. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    Adaptive tile refresh is a computer graphics technique for side-scrolling video games.It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.