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  2. Heroes of Might and Magic V: Tribes of the East - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic...

    Some racial skills have been reworked, particularly Necromancy. Instead of raising only skeletons, Necromancers can now raise any Necropolis unit provided they can pay enough Dark Energy and suitable corpses are available - for instance, Bone Dragons can only be raised from slain Dragons. The dark energy is renewed every first day of the week.

  3. Heroes of Might and Magic V - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_V

    Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development.

  4. Heroes of Might and Magic - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic

    Heroes II introduced secondary skills. Heroes can learn a limited variety of secondary skills with several levels of proficiency. Secondary skills give specific, miscellaneous bonuses to heroes and their armies. For example, skill in logistics increases the distance a hero's army can travel, while skill in leadership gives their army a morale ...

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  6. Might and Magic V: Darkside of Xeen - Wikipedia

    en.wikipedia.org/wiki/Might_and_Magic_V:...

    A typical screenshot. Might and Magic V uses a game engine based on that used by Might and Magic III: Isles of Terra, and the general gameplay is therefore similar.Because it is designed to be played alongside Might and Magic IV, with characters that have obtained some levels and other enhancements through play in Clouds of Xeen, gameplay is considerably more challenging for starting characters.

  7. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    Some systems eschew the use of classes and levels entirely; [2] others hybridize them with skill-based systems [5] or emulate them with character templates. [ citation needed ] In shooter games and other cooperative video games , classes are generally distinct roles with specific purposes, weapons, or abilities, with only tangential relation to ...

  8. Dark Messiah of Might and Magic - Wikipedia

    en.wikipedia.org/wiki/Dark_Messiah_of_Might_and...

    Each item has fixed stats, and the selection of items is also limited, with only a relatively small number of different weapons or armor in each category. Additionally, advanced items typically have a skill requirement, with the end result being that the character equips only a handful of different items over the course of the one play-through ...

  9. Might & Magic Heroes VI - Wikipedia

    en.wikipedia.org/wiki/Might_&_Magic_Heroes_VI

    Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft.Some patches and downloadable content were developed by Limbic Entertainment, [4] [5] while the standalone expansion Shades of Darkness was developed by Virtuos. [6]