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  2. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [1][2] The architecture of a software system is a metaphor, analogous to the ...

  3. Emulator - Wikipedia

    en.wikipedia.org/wiki/Emulator

    A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some 1990s-era Macintosh computers, such as the Centris 610 or Performa 630, that allowed them to run personal computer (PC) software programs and field-programmable gate array-based hardware emulators.

  4. End-user computing - Wikipedia

    en.wikipedia.org/wiki/End-user_computing

    End-user computing. End-user computing (EUC) refers to systems in which non-programmers can create working applications. [1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a ...

  5. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    An Introduction to Software Architecture [1] describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a ...

  6. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers. The four views of the model are logical ...

  7. Attribute-driven design - Wikipedia

    en.wikipedia.org/wiki/Attribute-driven_design

    Attribute-driven design. Attribute-driven design[1][2] (also called ADD or Attribute-driven design method) is a methodology to create software architectures that takes into account the quality attributes of the software. It was previously known as the Architecture Based Design Method (or ABD), but due to trademark issues the name was changed to ...

  8. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    Cross-platform software. In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. [1] Some cross-platform software requires a separate build for each platform, but some can be directly ...

  9. Hexagonal architecture (software) - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_architecture...

    The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation.