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Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...
In The Wild Beyond the Witchlight, Iggwilv's history is presented with her being the adopted daughter of Baba Yaga, becoming Tasha the Wizard, rising to be demon-consorting Iggwilv the Witch Queen, before finally taking on the persona of Zybilna, an archfey ruling over the fey realm of Prismeer. As Zybilna, Iggwilv is a much more benevolent ...
Patron of Drow and their inseparable companions, the spiders. Tharizdun – The Chained God, also known as the Elder Elemental Eye, creator of the Abyss. Tiamat – Evil Goddess of Greed and Envy. Patron of the Chromatic Dragons. Torog – Evil God of the Underdark. Patron of Jailors and Torturers; Vecna – Evil God of the Undead and ...
AD&D, AD&D 2nd edition, D&D 3rd/4th/5th edition: TSR, WotC 1987–present Originally created as a paracosm by Ed Greenwood in 1967 to provide a setting for his childhood stories. Freeport: The City of Adventure: Swashbuckling Medieval fantasy: Generic local setting d20 System, Pathfinder: Green Ronin Publishing 2000–present
Volo's Guide to the Dalelands details the Dalelands, with its guide Volo taking readers from Daggerdale in the North through to the High Dale in the South. [14] Volo's rating system goes by five pipes or tankards to indicate a top tavern, five coins to mean high prices, and five daggers a dangerous place to hang out. [14]
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
Wiccan views of divinity are generally theistic, and revolve around a Goddess and a Horned God, thereby being generally dualistic.In traditional Wicca, as expressed in the writings of Gerald Gardner and Doreen Valiente, the emphasis is on the theme of divine gender polarity, and the God and Goddess are regarded as equal and opposite divine cosmic forces.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]