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  2. Inverse-square law - Wikipedia

    en.wikipedia.org/wiki/Inverse-square_law

    The divergence of a vector field which is the resultant of radial inverse-square law fields with respect to one or more sources is proportional to the strength of the local sources, and hence zero outside sources. Newton's law of universal gravitation follows an inverse-square law, as do the effects of electric, light, sound, and radiation ...

  3. Earnshaw's theorem - Wikipedia

    en.wikipedia.org/wiki/Earnshaw's_theorem

    Scientists. v. t. e. Earnshaw's theorem states that a collection of point charges cannot be maintained in a stable stationary equilibrium configuration solely by the electrostatic interaction of the charges. This was first proven by British mathematician Samuel Earnshaw in 1842. It is usually cited in reference to magnetic fields, but was first ...

  4. Free-space path loss - Wikipedia

    en.wikipedia.org/wiki/Free-space_path_loss

    Free-space path loss. In telecommunications, the free-space path loss (FSPL) (also known as free-space loss, FSL) is the attenuation of radio energy between the feedpoints of two antennas that results from the combination of the receiving antenna's capture area plus the obstacle-free, line-of-sight (LoS) path through free space (usually air). [1]

  5. Newton-Hooke priority controversy for the inverse square law

    en.wikipedia.org/wiki/Newton-Hooke_priority...

    Newton's work and claims. Newton, faced in May 1686 with Hooke's claim on the inverse square law, denied that Hooke was to be credited as author of the idea. Among the reasons, Newton recalled that the idea had been discussed with Sir Christopher Wren previous to Hooke's 1679 letter. [12] Newton also pointed out and acknowledged prior work of ...

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The net effect, over the course of many simulated games, is that the value of a node representing a move will go up or down, hopefully corresponding to whether or not that node represents a good move. Monte Carlo Tree Search has been used successfully to play games such as Go, [82] Tantrix, [83] Battleship, [84] Havannah, [85] and Arimaa. [86

  8. Weber–Fechner law - Wikipedia

    en.wikipedia.org/wiki/Weber–Fechner_law

    Weber's law. Ernst Heinrich Weber (1795–1878) was one of the first persons to approach the study of the human response to a physical stimulus in a quantitative fashion. Fechner was a student of Weber and named his first law in honor of his mentor, since it was Weber who had conducted the experiments needed to formulate the law.

  9. Vagrant Story - Wikipedia

    en.wikipedia.org/wiki/Vagrant_Story

    Vagrant Story (ベイグラントストーリー, Beiguranto Sutōrī) is an action role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000 and has been re-released by Square Enix through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita ...