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  2. History of hard disk drives - Wikipedia

    en.wikipedia.org/wiki/History_of_hard_disk_drives

    The capacity of hard drives has grown exponentially over time. When hard drives became available for personal computers, they offered 5-megabyte capacity. During the mid-1990s the typical hard disk drive for a PC had a capacity in the range of 500 megabyte to 1 gigabyte. [6] As of May 2024 hard disk drives up to 32 TB were available.

  3. A computer on your face? Snap and others still trying ... - AOL

    www.aol.com/news/computer-face-snap-others-still...

    Named Spectacles, Snap's latest eyewear overlays computer-generated images onto a person’s view of the physical world. The new device builds on the first AR glasses Snap released to software ...

  4. List of disk drive form factors - Wikipedia

    en.wikipedia.org/wiki/List_of_disk_drive_form...

    Enterprise-class drives can have a height up to 15 mm. Seagate released a 7 mm drive aimed at entry level laptops and high end netbooks in December 2009. Western Digital released on April 23, 2013 a hard drive 5 mm in height specifically aimed at Ultrabooks. [33] Toshiba MK1216GSG 1.8" 120 GB hard disk drive with Micro SATA

  5. Maxtor - Wikipedia

    en.wikipedia.org/wiki/Maxtor

    Products. Hard disk drives. Owner. Seagate Technology. Maxtor Corporation was an American computer hard disk drive manufacturer. Founded in 1982, it was the third largest hard disk drive manufacturer in the world before being purchased by Seagate in 2006. [1] Maxtor is a portmanteau of max imum and s tor age.

  6. Hard disk drive - Wikipedia

    en.wikipedia.org/wiki/Hard_disk_drive

    HDDs are a type of non-volatile storage, retaining stored data when powered off. [2][3][4] Modern HDDs are typically in the form of a small rectangular box. Hard disk drives were introduced by IBM in 1956, [5] and were the dominant secondary storage device for general-purpose computers beginning in the early 1960s.

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...