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  2. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    The DVD-Video and Blu-ray Disc standards support a bit depth of 8 bits per color in YCbCr with 4:2:0 chroma subsampling. [16] [17] YCbCr can be losslessly converted to RGB. MacOS refers to 24-bit color as "millions of colors". The term true color is sometimes used to mean what this article is calling direct color. [18]

  3. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    When an older monochrome original Game Boy game cartridge (Type 1) is plugged-in, the Game Boy Color first tries to apply a palette from a hard-coded game list in the device's ROM. If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes.

  4. Category:Color depths - Wikipedia

    en.wikipedia.org/wiki/Category:Color_depths

    This list may not reflect recent changes. Color depth; 0–9. Binary image; ... List of video game console palettes

  5. Xbox Game Pass - Wikipedia

    en.wikipedia.org/wiki/Xbox_Game_Pass

    Xbox Game Pass availability by country: [3] Console and PC Only PC The Xbox Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming.Launched on June 1, 2017, the service allows users to download and play video games via video game consoles, Microsoft Windows, Android, iOS, iPadOS, web browsers, smart televisions, and cloud.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp) with the original Game Boy, through 16–32 colours (4–5 bpp) with the Game Gear, to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color.

  7. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    Fonts are stored as bitmaps at a color depth of 1-bit, with a "1" representing the character and a "0" representing the background. These colors can be chosen independently, for each character on the screen, from the full 16-color CGA palette. The character set is defined by hardware code page 437.

  8. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    Using in-depth information about the scene (Z-buffer) to fill the stencil buffer only on parts of the scene where volume shadow does not exist or are not visible from the existing buildings. 2. Unlock buffer for color, and adjust the function of the Z-buffer to allow amendments only where the depth value equal to an existing 3.

  9. Xbox Cloud Gaming - Wikipedia

    en.wikipedia.org/wiki/Xbox_Cloud_Gaming

    Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming. [5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to subscribers of Ultimate at no additional cost. [6]