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  2. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  3. Gcov - Wikipedia

    en.wikipedia.org/wiki/Gcov

    For example, if the header file x.h contains code, and was included in the file a.c, then running gcov on the file a.c will produce an output file called a.c##x.h.gcov instead of x.h.gcov. This can be useful if x.h is included in multiple source files and you want to see the individual contributions.

  4. Code coverage - Wikipedia

    en.wikipedia.org/wiki/Code_coverage

    Function coverage will be satisfied if, during this execution, the function foo was called at least once. Statement coverage for this function will be satisfied if it was called for example as foo(1,1), because in this case, every line in the function would be executed—including z = x;.

  5. Just-in-time compilation - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_compilation

    JIT causes a slight to noticeable delay in the initial execution of an application, due to the time taken to load and compile the input code. Sometimes this delay is called "startup time delay" or "warm-up time". In general, the more optimization JIT performs, the better the code it will generate, but the initial delay will also increase.

  6. Compile time - Wikipedia

    en.wikipedia.org/wiki/Compile_time

    In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. [1] The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program ...

  7. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    In contrast, elapsed real time (or simply real time, or wall-clock time) is the time taken from the start of a computer program until the end as measured by an ordinary clock. Elapsed real time includes User time, System time, plus time that the process was not running for any reason, such as when its execution was preempted.

  8. Time-of-check to time-of-use - Wikipedia

    en.wikipedia.org/wiki/Time-of-check_to_time-of-use

    In software development, time-of-check to time-of-use (TOCTOU, TOCTTOU or TOC/TOU) is a class of software bugs caused by a race condition involving the checking of the state of a part of a system (such as a security credential) and the use of the results of that check.

  9. Compile-time function execution - Wikipedia

    en.wikipedia.org/.../Compile-time_function_execution

    In computing, compile-time function execution (or compile-time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the function at compile time.