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  2. Microsoft Automatic Graph Layout - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Automatic_Graph...

    The MSAGL software supplies four programming libraries: Microsoft.MSAGL.dll, a device-independent graph layout engine;; Microsoft.MSAGL.Drawing.dll, a device-independent implementation of graphs as graphical user interface objects, with all kinds of graphical attributes, and support for interface events such as mouse actions;

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The Ecma standard lists these design goals for C#: [17] The language is intended to be a simple, modern, general-purpose, object-oriented programming language. The language, and implementations thereof, should provide support for software engineering principles such as strong type checking, array bounds checking , [ 20 ] : 58–59 detection of ...

  5. Event-driven process chain - Wikipedia

    en.wikipedia.org/wiki/Event-driven_Process_Chain

    Example of a more complex EPC diagram (in German). An event-driven process chain (EPC) is a type of flow chart for business process modeling. EPC can be used to configure enterprise resource planning execution, and for business process improvement. It can be used to control an autonomous workflow instance in work sharing.

  6. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...

  9. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    An event can be defined as "a significant change in state". [2] For example, when a consumer purchases a car, the car's state changes from "for sale" to "sold". A car dealer's system architecture may treat this state change as an event whose occurrence can be made known to other applications within the architecture.