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  2. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    As an example, a bowling ball's speed when first released will be above its average speed, and after decelerating because of friction, its speed when reaching the pins will be below its average speed. Different from instantaneous speed, average speed is defined as the total distance covered divided by the time interval. For example, if a ...

  3. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    In contrast to an average velocity, referring to the overall motion in a finite time interval, the instantaneous velocity of an object describes the state of motion at a specific point in time. It is defined by letting the length of the time interval Δ t {\displaystyle \Delta t} tend to zero, that is, the velocity is the time derivative of the ...

  4. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Speed, the scalar magnitude of a velocity vector, denotes only how fast an object is moving, while velocity indicates both an object's speed and direction. [3] [4] [5] To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant ...

  5. List of physics concepts in primary and secondary education ...

    en.wikipedia.org/wiki/List_of_physics_concepts...

    "High school physics textbooks" (PDF). Reports on high school physics. American Institute of Physics; Zitzewitz, Paul W. (2005). Physics: principles and problems. New York: Glencoe/McGraw-Hill. ISBN 978-0078458132

  6. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Stated formally, in general, an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠ dr / dt ⁠), and its acceleration (the second derivative of r, a = ⁠ d 2 r / dt 2 ⁠), and time t. Euclidean vectors in 3D are denoted throughout in bold.