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The motivation for inclusion of array was that it solves two problems of the C-style array: the lack of an STL-like interface, and an inability to be copied like any other object. It firstly appeared in C++ TR1 and later was incorporated into C++11 .
The STL provides a set of common classes for C++, such as containers and associative arrays, that can be used with any built-in type or user-defined type that supports some elementary operations (such as copying and assignment). STL algorithms are independent of containers, which significantly reduces the complexity of the library.
In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.
Elements can be removed from the end of a dynamic array in constant time, as no resizing is required. The number of elements used by the dynamic array contents is its logical size or size, while the size of the underlying array is called the dynamic array's capacity or physical size, which is the maximum possible size without relocating data. [2]
In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula.
In adapting STL to be included in the C++ Standard Library, Stepanov worked closely with several members of the standards committee, including Andrew Koenig and Bjarne Stroustrup, who observed that custom allocators could potentially be used to implement persistent storage STL containers, which Stepanov at the time considered an "important and ...
The sizeof operator on such a struct gives the size of the structure as if the flexible array member were empty. This may include padding added to accommodate the flexible member; the compiler is also free to re-use such padding as part of the array itself.
sizeof can be used to determine the number of elements in an array, by dividing the size of the entire array by the size of a single element. This should be used with caution; When passing an array to another function, it will "decay" to a pointer type. At this point, sizeof will return the size of the pointer, not the total size of the array.