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This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
The Sims FreePlay is the first free-to-play version of The Sims, and was released worldwide on December 15, 2011 for iOS devices, and on February 15, 2012 for Android. The game made it to Kindle Fire in October 2012, to BlackBerry 10 on July 31, 2013, and Windows Phone 8 in September 2013.
Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to The Sims, in which the baby would take on random appearance and personality. Genetics play a major role in the game, and as such, dominant and recessive genes ...
IGN awarded the PC version of The Sims 3 an 8.9/10, stating: "This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you'll be hard-pressed to go back to any of the earlier games. Blowing up the size of the game was certainly a risk, but it was a sensible and overdue ...
The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
The Sims: 11 million [15] The Sims: February 4, 2000: Life simulation: Maxis: Electronic Arts: StarCraft: 11 million [16] [better source needed] StarCraft: March 31, 1998: Real-time strategy: Blizzard Entertainment: RollerCoaster Tycoon 3: 10 million [17] RollerCoaster Tycoon: October 26, 2004: Construction and management simulation: Frontier ...
[2] [38] In terms of defining the sandbox, The Sims was considered a freeform game, but added sets of minimal goals through the game to guide the player and encourage progression. [39] The Sims became a best-selling title in the United States in 2000 and a long-running franchise for Electronic Arts.