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  2. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    In practice, HDR is not always used at its limits. HDR contents are often limited to a peak brightness of 1,000 or 4,000 nits and P3-D65 colors, even if they are stored in formats capable of more. [7] [8] Content creators can choose to what extent they make use of HDR capabilities. They can constrain themselves to the limits of SDR even if the ...

  3. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  4. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.

  5. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images , videos , audio or radio .

  6. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  8. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    A transfer function that is closer to Weber's law allows for a larger dynamic range, at the same bit depth, than a conventional gamma curve. [10] HDR standards such as hybrid log–gamma (HLG) and SMPTE ST 2084 allow for a larger dynamic range by using a different transfer function. [10] [11] HLG is compatible with SDR displays. [12]

  9. Microsoft Movies & TV - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Movies_&_TV

    Microsoft Movies & TV (US only), [4] [5] or Microsoft Films & TV (Canada, UK, Ireland, Australia, and New Zealand), [6] [7] previously Xbox Video and Zune Video, is a digital video service developed by Microsoft that offers full HD movies and TV shows available for rental or purchase in the Video Store as well as an app where users can watch and manage videos from their personal digital ...