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  2. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    The students are placed in small groups or teams. The class in its entirety is presented with a lesson and students are subsequently tested. Individuals are graded on the team's performance . Although the tests are taken individually, students are encouraged to work together to improve the overall performance of the group.

  3. Team learning - Wikipedia

    en.wikipedia.org/wiki/Team_learning

    Team learning is the collaborative effort to achieve a common goal within the group.The aim of team learning is to attain the objective through dialogue and discussion, conflicts and defensive routines, and practice within the group.

  4. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  5. Esports - Wikipedia

    en.wikipedia.org/wiki/Esports

    Players competing in a League of Legends tournament. Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [3] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.

  6. Swiss-system tournament - Wikipedia

    en.wikipedia.org/wiki/Swiss-system_tournament

    A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules ...

  7. Non-cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Non-cooperative_game_theory

    In game theory, a non-cooperative game is a game in which there are no external rules or binding agreements that enforce the cooperation of the players. A non-cooperative game is typically used to model a competitive environment. This is stated in various accounts most prominent being John Nash's 1951 paper in the journal Annals of Mathematics. [1]

  8. Team effectiveness - Wikipedia

    en.wikipedia.org/wiki/Team_effectiveness

    There are many team effectiveness models including Rubin, Plovnick, and Fry's GRPI model, [4] the Katzenbach and Smith model, [5] the T7 model, [6] the LaFasto and Larson model, [7] the Hackman model, [8] the Lencioni model [9] and the Google model.

  9. Playoff format - Wikipedia

    en.wikipedia.org/wiki/Playoff_format

    Most best-of-seven series follow a "2–3–2" format or a "2–2–1–1–1" format; that is, in a 2–3–2 series, the first two games are played at the home venue of a team with the home-field advantage (the first "2"), the next three games (the "3", including game 5, if necessary) are played at the home of the team without it, and the ...