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  2. File:DollyZoomTest.ogv - Wikipedia

    en.wikipedia.org/wiki/File:DollyZoomTest.ogv

    English: Early test of a computer generated 3D representation of the W:Dolly zoom film technique. Generated using the W:POV-Ray raytracer, version 3.6.1b.icl8.win32. Focal blur and radiosity used to enhance realism. 100 different frames took almost 2 days to render.

  3. Chroma key - Wikipedia

    en.wikipedia.org/wiki/Chroma_key

    Meteorologists on television often use a field monitor, to the side of the screen, to see where they are putting their hands against the background images. A newer technique is to project a faint image onto the screen. Some films make heavy use of chroma key to add backgrounds that are constructed entirely using computer-generated imagery (CGI ...

  4. These 'Top Gun: Maverick' Zoom Backgrounds Deliver a ... - AOL

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  5. Ken Burns effect - Wikipedia

    en.wikipedia.org/wiki/Ken_Burns_effect

    Belgium's Henri Starc began imparting dramatic film form to still images in 1936, and his lyric World of Paul Delvaux (1947) is an acknowledged classic. Paul Haesaerts made Rubens in 1948. Americans Paul Falkenberg and Lewis Jacobs made Lincoln Speaks at Gettysburg entirely out of nineteenth-century engravings, 1950.

  6. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.

  7. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...

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