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Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, for OS X and Linux on July 21, 2015, for Android and iOS on December 18, 2020 and ...
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...
Kreia is a character and party member in Obsidian Entertainment's video game Star Wars Knights of the Old Republic II: The Sith Lords.She is a blind Force-sensitive who forms a "bond" with the player character, the Jedi Exile, through the Force.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios.It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.
A BioWare developer posted to the company's forum that HK-47 is named in homage of a dropship in Shattered Steel. [2] However, Knights of the Old Republic lead writer Drew Karpyshyn claimed the name derived from his billiards team's name, which in turn was partially derived from the AK-47; [3] the "Mister Bones" nickname provided to the character's B-1 battle droid form introduced in Chuck ...
Drew Karpyshyn (born July 28, 1971) is a Canadian video game scenario writer, scriptwriter and novelist of Ukrainian descent. [1] [2] He served as a senior writer on Star Wars: Knights of the Old Republic for BioWare and lead writer for the first two Mass Effect video games.
As a result of the success of Baldur's Gate, Ohlen was made the company's Director of Design. He continued to work as the lead designer on BioWare's Dungeons and Dragons titles including Baldur's Gate 2 and Neverwinter Nights. He later led up the design on Star Wars: Knights of the Old Republic and Dragon Age: Origins. [3]