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  2. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    By 2011, Steam has approximately 50–70% of the market for downloadable PC games, with a userbase of about 40 million accounts. [17] [18] [19] In 2008, the website gog.com (formerly called Good Old Games) was started, specialized in the distribution of older, classic PC games.

  3. GOG.com - Wikipedia

    en.wikipedia.org/wiki/GOG.com

    Beginning 2 April 2015, GOG.com began to offer DRM-free downloads to holders of game keys from boxed copies of select games whose DRM validation systems no longer operate; [30] examples are the S.T.A.L.K.E.R. series and the Master of Orion series. [31] Over $1,700,000 of retail game purchases had been redeemed through this system by November ...

  4. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. [2] By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy. [3]

  7. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.