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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification of learning does not involve students in designing and creating their own games or in playing commercially produced video games, making it distinguishable from game-based learning, or using educational games to learn a concept. Within game-based learning initiatives, students might use Gamestar Mechanic or GameMaker to create their ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital ...

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Regarding a more traditional approach to education, The Sims has been used as a platform for students to learn a language and explore world history while developing skills such as reading, math, logic and collaboration. [24] While not all researchers agree, some recent studies have shown the positive effects of using games for learning.

  7. Wordle In Real Life: The Popular Word-Guessing Game Is ... - AOL

    www.aol.com/wordle-real-life-popular-word...

    Wordle, the popular online word-guessing game from the New York Times, is now available to play as a board game. Hasbro, maker of popular games like Monopoly and Clue, have introduced Wordle: The ...

  8. Games.com's Top 5 Free Online Word Games - AOL

    www.aol.com/news/2014-05-31-games-coms-top-5...

    No. 1 - JUST WORDS Just Words brings back the old "Scrabble" feel with a more modern flair. You can play by yourself, against the computer or an online opponent. Tile placement is just as ...

  9. Spellbound! - Wikipedia

    en.wikipedia.org/wiki/Spellbound!

    Spellbound! is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. [1] The objective of the game is to play spelling-related games to qualify and compete for successively higher bracket spelling bees , concluding with the ...