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Virtua Fighter 4 [a] is a fighting video game developed and published by Sega for arcades.It is the fourth game installment in the Virtua Fighter series. It was first released in arcades on the NAOMI 2 board followed by a console port as well as Virtua Fighter 4: Evolution on the PlayStation 2 under the budget-priced "Greatest Hits" label in 2002 and 2003, respectively.
Virtua Fighter 4: Evolution, released in 2002, was the first update to add new characters, these being Brad Burns and Goh Hinogami. Virtua Fighter 4: Final Tuned, an upgrade to Evolution, was released in the arcades in 2004. In Japan, Virtua Fighter 4 was famous
This improved version was quickly ported to the Saturn console [9] and later also received a port to Microsoft Windows. The game's remake, Virtua Fighter 10th Anniversary, was released for the PlayStation 2 in 2003 as a stand-alone title in Japan and as a bonus to Virtua Fighter 4: Evolution in North America.
Takenobu Mitsuyoshi (光吉 猛修, Mitsuyoshi Takenobu) is a Japanese composer of video game music, singer, and video game voice actor.He has composed music for various games produced by Sega, including Virtua Fighter 2 and Shenmue. [3]
Due to slow progress on the Daytona USA conversion, several members of the Virtua Fighter 2 team were reassigned to Daytona USA. [34] [35] AM2 completed the conversion in April 1995. [34] [36] It was a Western launch game for Saturn, [37] [38] and was also released for Windows via SegaSoft.
Virtua Fighter series Virtua Fighter Animation – Aspect; Virtua Fighter 2 – Sega-AM2; Voltage Fighter Gowcaizer – Technos; VR Troopers – Syrox Developments; Waku Waku 7 – Sunsoft; Warriors of Elysia – Creative Edge Studios; The Way of the Exploding Fist series The Way of the Exploding Fist / Kung-Fu: The Way of the Exploding Fist ...
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Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On ...