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He was also referred to by the titles Embracer, Pathfinder, Defender, and healer, and was thought to watch over those who travel at night. [citation needed] As the god of light in the night, Khonsu was invoked to protect against wild animals, and aid with healing. It was said that when Khonsu caused the crescent moon to shine, women conceived ...
Ru Yi Jing Gu Bang – Magical staff wielded by the Monkey King Sun Wukong in the Chinese classic novel, Journey to the West.; Some weapons in Chinese folklore do not, strictly speaking, have magical properties, but are forged with materials or methods that are unique in the context of the story.
The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
The Blue Crystal Staff is a magical item with healing powers in the Dragonlance campaign setting. It plays a central role in Dragonlance: Dragons of Autumn Twilight. [28] [29] The story of the discovery of the Staff by a barbarian named Riverwind is presented in several different versions within the Dragonlance franchise. [30]
Thaumaturgy (/ ˈ θ ɔː m ə t ɜːr dʒ i / ⓘ) is the practical application of magic to effect change in the physical world. Historically, thaumaturgy has been associated with the manipulation of natural forces, the creation of wonders, and the performance of magical feats through esoteric knowledge and ritual practice.
Mechanically, artificers act as arcane leaders. They can use rods, staves, and wands as implements. Artificers can also use arcane spells called infusions to imbue objects with magical power, and focus on buffing, healing and protecting allies. Many of their powers relate to weapons or armor. [5] [6]
Before tools are used in ritual they first are consecrated.In the Gardnerian Book of Shadows, there is a section based entirely on consecrating ritual items. [5] [6] The Book of Shadows states items must be consecrated within a magic circle, at the centre of which lies a pentacle (or paten).
13th Age was designed to be familiar in terms of setting concepts to D&D players, so it is a class-based game with the main rulebook containing standard D&D classes.It is also level-based, with ten levels grouped into three tiers. 13th Age was designed from the ground up to not use miniatures or a grid, and instead uses abstract distances and positioning.