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This is a list of lighting design software for use in analyzing photometrics, BIM (Building Information Modeling), and 3D modeling. The software is typically used by importing the structural design via CAD files. Then lighting elements are inserted. And finally, the lighting objects are associated with a photometry via IES files.
AGi32 is a simulation tool used for designing lighting projects and calculating the amount of light that will be delivered based on user-set parameters. The resulting calculations are commonly referred to as lighting layouts or point-by-points. AGi32 can calculate the amount of light that will be delivered in any kind of design, interior or ...
The TALQ Smart City Protocol (TALQ Protocol/TALQ Specification) is a communication protocol enabling the connection of various different outdoor device networks (ODN) with a central management software (CMS). The protocol is defined with the OpenAPI Specification, it follows the RESTful approach with JSON data and is built on TCP/IP and HTTPS. [1]
Lightwright is a proprietary software that manages theatrical lighting data and paperwork. Developed and maintained by John McKernon, the Lightwright software combines a relational database with a graphical user interface in support of user generated instrument schedules , channel hookups , and other lighting paperwork from a single spreadsheet ...
Art-Net is a royalty-free communications protocol for transmitting the DMX512-A lighting control protocol and Remote Device management (RDM) protocol over the User Datagram Protocol (UDP) of the Internet protocol suite. [1]
From Wikipedia, the free encyclopedia. Redirect page. Redirect to: List of lighting design software
Photopia Optical Design Software (Photopia) is a commercial optical engineering ray-tracing software program for the design and analysis of non-imaging optical systems. Photopia is written and distributed by LTI Optics, LLC (formerly Lighting Technologies, Inc.) and was first released in 1996.
Radiance is a suite of tools for performing lighting simulation originally written by Greg Ward. [1] It includes a renderer as well as many other tools for measuring the simulated light levels. It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure.
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