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The Atlas of Middle-earth provides many detailed maps of the lands described in Tolkien's books. The maps are treated as if they are of real landscapes, drawn according to the rules of a real atlas. For each area the history of the land is taken into account, as well as geography on a larger scale; from there maps are drawn. [7]
Tamriel Rebuilt is a third-party modification for the Bethesda Softworks 2002 role-playing video game The Elder Scrolls III: Morrowind.Founded in 2001, the Tamriel Rebuilt project is a long-term, collaborative effort by volunteer modders to expand the content of Morrowind to include wider settings consistent with the setting of the Elder Scrolls' universe of Tamriel.
Map with clickable links of the north-west of Middle-earth at the end of the Third Age, showing Eriador (left) and Rhovanion (right). At extreme left are Lindon and the Blue Mountains, all that remains of Beleriand after the War of Wrath.
The maps are a large drawing of the north-west part of Middle-earth, showing mountains as if seen in three dimensions, and coasts with multiple waterlines; [T 3] a more detailed drawing of "A Part of the Shire"; [T 4] and a contour map by Christopher Tolkien of parts of Rohan, Gondor, and Mordor, very different in style. [3]
Map of Tamriel, c. 4E 201 (beginning of Skyrim) The Elder Scrolls takes place in a high fantasy world with influences from real world cultures. [85]: 138 Like most works of high fantasy, The Elder Scrolls games are typically serious in tone and epic in scope, dealing with themes of a grand struggle against a supernatural or evil force.
The Forgotten Realms Atlas is an indexed book which contains three-color maps of the Forgotten Realms. [2] [3] This includes large, small scale regional maps (one inch to two hundred miles), as well as detailed location maps and diagrams of areas including the Moonshae Isles, the Northwest lands near Waterdeep, and the Western Heartlands areas around Cormyr and the Dalelands. [2]
The player can travel almost anywhere on the map, each area featuring hundreds of visitable locations. Work on The Elder Scrolls II: Daggerfall began immediately after Arena ' s release in March 1994. [2] The project saw Ted Peterson assigned the role of lead game designer. [4]
The CD-ROM edition is the more advanced, featuring enhanced speech for some characters and CGI video sequences. In late 1994, Arena was re-released in a special "Deluxe Edition" package, containing the CD-ROM patched to the latest version, a mousepad with the map of Tamriel printed on it, and the Codex Scientia, an in-depth hint book.