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A finite-state machine with data path (FSMD) is a mathematical abstraction which combines a finite-state machine, which controls the program flow, with a data path.It can be used to design digital logic or computer programs.
Tomasulo's algorithm is a computer architecture hardware algorithm for dynamic scheduling of instructions that allows out-of-order execution and enables more efficient use of multiple execution units.
Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.
In the domain of central processing unit (CPU) design, hazards are problems with the instruction pipeline in CPU microarchitectures when the next instruction cannot execute in the following clock cycle, [1] and can potentially lead to incorrect computation results.
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
MARS [51] is another GUI-based MIPS emulator designed for use in education, specifically for use with Hennessy's Computer Organization and Design. WebMIPS [52] is a browser-based MIPS simulator with visual representation of a generic, pipelined processor. This simulator is quite useful for register tracking during step by step execution.
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications.It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
Computer network engineering is a technology discipline within engineering that deals with the design, implementation, and management of computer networks. These systems contain both physical components, such as routers , switches, cables, and some logical elements, such as protocols and network services .