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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    While it was true that each picture element was polled and sent only 29.97 times per second, the pixel location immediately below that one was polled 1/60 of a second later, part of a completely separate image for the next 1/60-second frame. At its native 24 FPS rate, film could not be displayed on 60 Hz video without the necessary pulldown ...

  3. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    [1] [2] VFR is especially useful for creating videos of slideshow presentations or when the video contains large amounts of completely static frames, as a means of improving compression rate, or if the video contains a combination of 24/25/30/50/60 FPS footages and the creator or editor of the video wishes to avoid artifacts arising from ...

  4. Television standards conversion - Wikipedia

    en.wikipedia.org/.../Television_standards_conversion

    To convert 24 frame/s film to 29.97 frame/s (presented as 59.94 interlaced fields per second) NTSC, a process called "3:2 pulldown" is used, in which every other film frame is duplicated across an additional interlaced field to achieve a framerate of 23.976 (the audio is slowed imperceptibly from the 24 frame/s source to match). This produces ...

  5. List of films with high frame rates - Wikipedia

    en.wikipedia.org/wiki/List_of_films_with_high...

    Shot on Hi8 in interlaced 60 fps, with some scenes shot on 16 mm film in 24 fps. Shown in cinemas, DVD, and Blu-ray in 24 fps. The 2024 remastered Blu-ray from second sight is presented in interlaced 60 fps with 24 fps segments. 2001: Soarin' Over California: Rick Rothschild English: 48: IMAX HD, Disney California Adventure ride [7] [8] 2006 ...

  6. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The TV can natively display 240 frames per second, and perform advanced motion interpolation which inserts between 2 and 8 new frames between existing ones (for content running at 60 FPS to 24 FPS, respectively). For active 3D, this framerate would be halved.

  7. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    Sony RX100 IV, V, VI and VII: High Frame Rate (HFR) mode records at 240 fps up to 1,000 fps for 3–7 seconds. This is saved at 24 - 60 fps, i.e. from 1/4x down to 1/40x speed. All Samsung Galaxy flagship devices starting from late 2012 to late 2014: 2012: Galaxy Note 2: 720×480@120fps; 2013 H1: Galaxy S4 (800×450@120fps) 2013 H1: S4 Zoom ...

  8. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...