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  2. Noetic Learning math contest - Wikipedia

    en.wikipedia.org/wiki/Noetic_Learning_Math_Contest

    National Honor Roll: Awarded to the top 10% of participants in each grade category. Honorable Mention: Awarded to students who score in the top 50% of participants in their grade category. [20] [18] School teams can earn the following award: Team Achievement: The top 10% of teams in each grade. [6] [21]

  3. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...

  4. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen or retracing any lines.

  5. Mathcounts - Wikipedia

    en.wikipedia.org/wiki/Mathcounts

    Its mission is to provide engaging math programs for middle school students of all ability levels to build confidence and improve attitudes about math and problem solving. In MathCounts, testing is conducted in four separate rounds; the Sprint, Target, Team, and Countdown rounds.

  6. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]

  7. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    The student could solve this multiplication problem by drawing one bar to represent the unknown answer, and subdivide that bar into four equal parts, with each part representing $30. Based on the drawn model, the student could then visualize this problem as providing a solution of $120.