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In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
diagrams.net (previously draw.io [2] [3]) is a cross-platform graph drawing software application developed in HTML5 and JavaScript. [4] Its interface can be used to create diagrams such as flowcharts , wireframes , UML diagrams, organizational charts , and network diagrams .
A sample network diagram Readily identifiable icons are used to depict common network appliances, e.g. routers, and the style of lines between them indicates the type of connection. Clouds are used to represent networks external to the one pictured for the purposes of depicting connections between internal and external devices, without ...
Broadly, there are four types of tools that help create network maps and diagrams: Hybrid tools; Network Mapping tools; Network Monitoring tools; Drawing tools; Network mapping and drawing software support IT systems managers to understand the hardware and software services on a network and how they are interconnected. Network maps and diagrams ...
A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...
In the above UML class diagram, the Colleague1 and Colleague2 classes do not refer to (and update) each other directly. Instead, they refer to the common Mediator interface for controlling and coordinating interaction ( mediate() ), which makes them independent from one another with respect to how the interaction is carried out.
UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...