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When the music starts the players should dance along to it, and when it stops, they must freeze in position. Any player moving or laughing while the music has stopped is out of the game. [3] Play continues until there is only one person left, who will be announced as the winner. [4]
The titular Southern Freeez is attested to derive from a dance move, "The Freeze," used by clubbers in the "Royalty" club, Southgate in the early 1980s. A then-popular song, "The Groove" by Rodney Franklin , has moments where the band drops out for a bar , and a style of freezing movement at these points took hold.
"Freeze" is the third and final single from R&B singer T-Pain from his third album, Thr33 Ringz. The song features fellow singer Chris Brown . The song was released on iTunes on October 10 [ 1 ] and was added to T-Pain's MySpace on October 17.
The Lakers signature three-point celebration, which resembles D'Angelo Russell's old "ice in my veins" pose, is an ode to TV's "Freeze, Miami Vice!"
"Ice Cream Freeze (Let's Chill)" is a country pop song with a length of three minutes and seven seconds. According to AllMusic, "Ice Cream Freeze (Let's Chill)" contains dance-pop and teen pop influences in its musical composition. [7] Warren Truitt of About.com also cited dance music as the song's "craze". [8]
These are the Billboard Hot Dance/Disco Club Play and Maxi-Singles Sales number-one hits of 2000. Date ... "Music" † Madonna [73] [74] September 16 "Music" † Madonna
Now That's What I Call Music! 2 or Now 2 may refer to four "Now That's What I Call Music!" series albums. Now That's What I Call Music II, released on 26 March 1984; Now That's What I Call Music! 2, released on 9 August 1996; Now That's What I Call Music! 2 (U.S. series), released on 27 July 1999; Now 02 Australian series 2002 release
StepMania is a cross-platform rhythm video game and engine.It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types.