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Portable Game Notation and some publications use O-O for kingside castling and O-O-O for queenside castling (using the letter O) instead. ICCF numeric notation indicates castling based on the starting and ending squares of the king; thus, castling kingside is written as 5171 for White and 5878 for Black, and castling queenside is written as ...
SAN kingside castling is indicated by the sequence O-O; queenside castling is indicated by the sequence O-O-O (note that these are capital Os, not zeroes, contrary to the FIDE standard for notation). [4] Pawn promotions are notated by appending = to the destination square, followed by the piece the pawn is promoted to. For example: e8=Q.
Algebraic notation is the standard method for recording and describing the moves in a game of ... (queenside castling). O-O and O-O-O (letter O rather than digit 0) ...
castling into it A situation where one side castles and a result is that the king is in more danger at the destination than on the initial square, either immediately or because lines and diagonals can be more readily opened against it. [69] castling long Castling queenside; in chess notation: 0-0-0. [67] Also called long castling. [70] castling ...
Castling is indicated by the special notations 0-0 (or O-O) for kingside castling and 0-0-0 (or O-O-O) for queenside castling. A move that places the opponent's king in check usually has the notation "+" suffixed. Checkmate can be indicated by suffixing "#".
Castling: The notation O-O is used for castling kingside and O-O-O for castling queenside. The word " Castles " is sometimes used instead, particularly in older literature, in which case it may be necessary to disambiguate between kingside and queenside castling; this may be done by specifying the rook or side, i.e. " Castles KR ," " Castles Q ...
Castling with the h-file rook is known as castling kingside or short castling (denoted 0-0 in algebraic notation), while castling with the a-file rook is known as castling queenside or long castling (denoted 0-0-0).
The notation in the rest of this section refers to the version with the colors reversed. Character: Semi-open game. Themes for White: d6 weakness, c4–c5 push, a3–f8 diagonal, queenside pawn storm. Themes for Black: d4 weakness, a1–h8 diagonal, f4-square, kingside attack, trading pieces for a superior endgame.