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Original file (1,197 × 1,577 pixels, file size: 5.38 MB, MIME type: application/pdf, 124 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
This is the pdf version of the Wikibook 'Introduction to Software Engineering' This file was created with MediaWiki to LaTeX . The LaTeX source code is attached to the PDF file (see imprint).
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...
The following outline is provided as an overview of and topical guide to software engineering: . Software engineering – application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software.
Whereas the SWEBOK Guide defines the software engineering knowledge that practitioners should have after four years of practice, SE2004 defines the knowledge that an undergraduate software engineering student should possess upon graduation (including knowledge of mathematics, general engineering principles, and other related areas).
In software engineering, the laws of software evolution refer to a series of laws that Lehman and Belady formulated starting in 1974 with respect to software evolution. [1] [2] The laws describe a balance between forces driving new developments on one hand, and forces that slow down progress on the other hand. Over the past decades the laws ...