Ad
related to: beginners guide to blender
Search results
Results From The WOW.Com Content Network
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
Blender 2.78 and later 3.0 and later Workbench Some Yes View Layers [39] Property Chart Addon / Gaffer addon No ? Sun Position addon No ? Yes ?? Look At Gizmo (with Ctrl key) No EEVEE Some Yes No Yes No Shader Node [40] Yes ?? No Cycles Yes Yes Light Groups (3.2 and later) 2.80 and later [41] Yes from 2.75 from 2.79 Yes sIBL_GUI for Blender addon/
FileOptimizer - A Windows GUI program (recommended for beginners) that uses multiple open source and freeware tools (including most of those listed here) to optimize a large number of media filetypes. Achieves better compression than any of the others used by themselves.
VisualEditor user guide: a full manual for Wikipedia:VisualEditor. Plain and simple: the basic mechanics of Wikipedia. There are similar guides for: Plain and simple conflict of interest guide: for editors with a conflict of interests. Plain and simple guide for medical editors: for editing medical subjects.
This is a guide to producing and using 3D models of real objects and environments for Wikimedia projects. 3D models are now supported on Wikimedia Commons, derivatives from 3D models including those using photogrammetry are also useful captured as images or videos: to show objects from directions it is not possible to take a photograph.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The models for Unknown Horizons are created using Blender and then rendered in four rotations (eight for units). The first public alpha version was released on October 1, 2008. Development currently focuses on implementing more gameplay content (buildings, resource production lines).