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In basketball, the NBA's Houston Rockets first utilized a modified version of the stat, which indicated that Shane Battier, who had a plus–minus score of plus 10, was a much more effective player than had been previously believed.
Advanced basketball statistics include effective field goal percentage (eFG%), true shooting percentage (TS%), (on-court/off-court) plus–minus, adjusted plus-minus (APM), real plus/minus (RPM), player efficiency rating (PER), offense efficiency rating, offensive rating, defensive rating, similarity score, tendex, and player tracking. [4]
Plus–minus sign (±), a mathematical symbol which can mean either plus (+) or minus (−), or can indicate the uncertainty of a measurement or statistic; Plus–minus (sports), a sports statistic used to measure a player's impact on the game; Plus–minus method, a geophysical method to interpret seismic refraction profiles
Plus-minus is an imperfect statistic, but it’s one many players use to gauge their all-around game on a given night because it’s specific to how many goals were scored by their team compared ...
Adjusted Plus-Minus (often abbreviated APM) is a basketball analytic that attempts to predict the impact of an individual player on the scoring margin of a game by controlling for the rest of the players on the court at any given time. The metric is derived using play-by-play data to keep track of all substitution and possession ending actions.
On three pointers the break-even point is 21.4%. If a player exceeds these thresholds, and virtually every NBA player does so with respect to two-point shots, the more he shoots the higher his value in PERs. So a player can be an inefficient scorer and simply inflate his value by taking a large number of shots.
Goal difference, goal differential or points difference is a form of tiebreaker used to rank sport teams which finish on equal points in a league competition.Either "goal difference" or "points difference" is used, depending on whether matches are scored by goals (as in ice hockey and association football) or by points (as in rugby union and basketball).
References 0–9 2-for-1 A strategy used within the last minute of a period or quarter, in which the team with possession times its shot to ensure that it will regain possession with enough time to shoot again before time runs out. Applicable in competitions that use a shot clock (all except NFHS in most US states). 3-and-D Any player, typically not a star, who specializes mainly in three ...