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The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro.It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.
The Quest 3S is intended as an entry-level model complementing 2023's Meta Quest 3, succeeding the Quest 2 at its price point; it shares most of its hardware and mixed reality capabilities with the Quest 3, but with lower-resolution displays and optics inherited from the Quest 2.
In December 2019, Facebook's Oculus Quest SDK gave developers access to dynamic fixed foveated rendering, allowing the variation in level of detail to be changed on the fly via an API. [15] On January 4, 2022, Sony announced that their follow-up to PlayStation VR will include eye tracking and foveated rendering. [16]
The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum.
It features the pancake lenses and mixed reality features of the Quest Pro, as well as an increased field of view and resolution compared to Quest 2. [68] In October 2024 Meta released a lower cost entry headset the Meta Quest 3S with the same fresnel lenses as the Quest 2 and a lower resolution of 1832x1920 as compared to 2064x2208 on the ...
[15] [16] The Quest Pro's battery is built into the back of its head strap for better weight distribution; Meta rated it as lasting 1 to 2 hours on a single charge. [15] [12] For its mixed reality functions, the Quest Pro uses high-resolution color cameras, as opposed to the lower-resolution, grayscale cameras on the Quest. [15]
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[29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer horizontal scan. The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio.