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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  3. Text Object Model - Wikipedia

    en.wikipedia.org/wiki/Text_Object_Model

    The Text Object Model (TOM) is a Microsoft Windows API that provides developers with object-based rich text manipulation interfaces. It is implemented through COM , and can be accessed through Microsoft Word or additionally through the RichEdit controls that normally ship with Windows.

  4. Object browser - Wikipedia

    en.wikipedia.org/wiki/Object_browser

    An object browser is a tool that allows a user to examine the components involved in a software package, such as Microsoft Word [1] or software development packages. [2]An object browser will usually display the hierarchy of components; the properties and events associated with the objects; and other pertinent information; it also provides an interface for interacting with objects.

  5. Unity - Wikipedia

    en.wikipedia.org/wiki/Unity

    Unity (game engine), a multi-platform game engine and development toolkit; Unity Technologies, developer of Unity game engine; UNITY (programming language), a 1988 theoretical language; Unity Operating System (Chinese: 统一操作系统) a Chinese linux distro

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Action_point

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  7. Linear code - Wikipedia

    en.wikipedia.org/wiki/Linear_code

    A code is defined to be equidistant if and only if there exists some constant d such that the distance between any two of the code's distinct codewords is equal to d. [4] In 1984 Arrigo Bonisoli determined the structure of linear one-weight codes over finite fields and proved that every equidistant linear code is a sequence of dual Hamming codes .

  8. Programming language - Wikipedia

    en.wikipedia.org/wiki/Programming_language

    This is an accepted version of this page This is the latest accepted revision, reviewed on 6 February 2025. Language for communicating instructions to a machine The source code for a computer program in C. The gray lines are comments that explain the program to humans. When compiled and run, it will give the output "Hello, world!". A programming language is a system of notation for writing ...

  9. Language - Wikipedia

    en.wikipedia.org/wiki/Language

    Latin uses morphology to express the distinction between subject and object, whereas English uses word order. Another example of how syntactic rules contribute to meaning is the rule of inverse word order in questions , which exists in many languages.