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The Amiga 1200, or A1200 (code-named "Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the United Kingdom (equivalent to £1,040 in 2023) and $599 in the United States (equivalent to $1,300 in ...
Amiga 1200: 1992–1996 68EC020: 2 MB 3.0 – 3.1 3.9 / 4.1 FE [note 3] / 3.2 Entry-level AGA machine. Standard IDE controller and space for a 2.5" hard drive. A1200HD shipped with 20–209MB hard drives Amiga CD32: 1993–1994 68EC020 2 MB 3.1 3.9 [note 1] / 3.2 32-bit CD-ROM-based console Amiga 4000T: 1994–1996 68040, 68060: 2 MB Chip 4 MB ...
Amiga 1200 Kickstart 3.0 ROM Chips: Date: 4 April 2005: Source: Own work: Author: MOS6502: Licensing. Public domain Public domain false false: I, the copyright holder ...
Pages in category "Amiga 1200 games" The following 93 pages are in this category, out of 93 total. This list may not reflect recent changes. ...
The majority of CD32 game software were ports of existing Amiga 1200 or Amiga 500 titles, and many did not take advantage of CD capabilities like CD music or full-motion video. [2] While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994. [3]
Kickstart 3.0 ROM chips installed in an Amiga 1200 Kickstart 1.2 floppy disk. Kickstart is the bootstrap firmware of the Amiga computers developed by Commodore International.Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk.
The Kickstart ROM is not a custom chip but a mask-programmed ROM chip for most versions. It contains the largest part of the operating system . Kickstart 1.x ROMs have a capacity of 256 KiB , Kickstart 2.x and 3.x contain 512 KiB. 32-bit Amigas use a pair of 16-bit chips to provide full-width access.
It supported high Density floppies and CD-ROM if the Amiga hardware had mounted those devices. The graphics mode available were MDA, CGA, EGA, VGA and SVGA emulating Hercules graphic cards with 512 KiB to 2 MiB RAM, and up to 256 colors on Amiga AGA machines, and could make use of Amiga graphic boards (e.g. Cybergraphics, EGS Spectrum, Picasso).