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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level.

  3. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. For instance, BFS is used by Dinic's algorithm to find maximum flow in a graph.

  4. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    By contrast, a breadth-first search will never reach the grandchildren, as it seeks to exhaust the children first. A more sophisticated analysis of running time can be given via infinite ordinal numbers ; for example, the breadth-first search of the depth 2 tree above will take ω ·2 steps: ω for the first level, and then another ω for the ...

  5. OGNL - Wikipedia

    en.wikipedia.org/wiki/OGNL

    Object-Graph Navigation Language (OGNL) is an open-source Expression Language (EL) for Java, which, while using simpler expressions than the full range of those supported by the Java language, allows getting and setting properties (through defined setProperty and getProperty methods, found in JavaBeans), and execution of methods of Java classes.

  6. Talk:Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Talk:Breadth-first_search

    The line just below the Breadth-first search explanation. It uses the opposite strategy as depth-first search, which instead explores the highest-depth nodes first before being forced to backtrack and expand shallower nodes. This is incorrect. The algorithm does not know about highest-depth or shallow-depth nodes.

  7. Google Guava - Wikipedia

    en.wikipedia.org/wiki/Google_Guava

    Google Guava can be roughly divided into three components: basic utilities to reduce manual labor to implement common methods and behaviors, an extension to the Java collections framework (JCF) formerly called the Google Collections Library, and other utilities which provide convenient and productive features such as functional programming, graphs, caching, range objects, and hashing.

  8. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  9. Gremlin (query language) - Wikipedia

    en.wikipedia.org/wiki/Gremlin_(query_language)

    Given that Gremlin is a language, an instruction set, and a virtual machine, it is possible to design another traversal language that compiles to the Gremlin traversal machine (analogous to how Scala compiles to the JVM). For instance, the popular SPARQL graph pattern match language can be compiled to execute on the Gremlin machine. The ...