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  2. FantaMorph - Wikipedia

    en.wikipedia.org/wiki/FantaMorph

    FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.

  3. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    When the process is complete, a left and right image will have been created. Usually the original 2D image is treated as the center image, so that two stereo views are generated. However, some methods propose to use the original image as one eye's image and to generate only the other eye's image to minimize the conversion cost. [4]

  4. Morphing - Wikipedia

    en.wikipedia.org/wiki/Morphing

    Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...

  5. Morpheus (morphing software) - Wikipedia

    en.wikipedia.org/wiki/Morpheus_(morphing_software)

    Morpheus Photo Animation Suite is a suite of morphing and digital compositing computer software for Windows and Mac. The software suite contains Morpheus Photo Morpher , Morpheus Photo Warper and Morpheus Photo Mixer , although these three are also available individually.

  6. Avid Elastic Reality - Wikipedia

    en.wikipedia.org/wiki/Avid_Elastic_Reality

    The workflow of the application is based around drawing source and destination curves or shapes onto an image using Bézier curve tools. The software then automatically generates an animated distortion of the image, commonly called a warp. If the warp is used to blend two images together, the effect is called morphing. Elastic Reality made its ...

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    During successive years, the software gradually transitioned from C to C++. While performant, it was too complex to develop and maintain. Hence, in 2009, the team decided to go back to the Python language (with a small C core) and to release MakeHuman as version 1.0 pre-alpha. Development continued at a pace of 2 releases per year.