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In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). [1] [2] [3] The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. [2]
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
Setting Flat Eye in a gas station came from a desire to let players meet a wide variety of people from different backgrounds. The developers' also drew from their experiences in working in retail. The management elements were designed to focus more on fun than complexity, as Monkey Moon felt that modern simulation games had become too complex.
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, [ 1 ] but Flying Buffalo continues to distribute the game.
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* Flat as a leaf, round as a ring, has two eyes, but can't see a thing. BUTTON * He gets short when he gets old; He goes out then it gets cold. CANDLE. When all inlined, move to the right one, add an L. Here they are, all inlined: ADVICE BUTTON CANDLE If we "move to the right one" (i.e., read the second column), we see DUA. Add an L, we get DUAL.
Stock characters from Commedia dell'Arte — which gave each character a standard costume, so easily identifiable — continued across many types of theater, dramatic storytelling, and fiction. A stock character is a dramatic or literary character representing a generic type in a conventional, simplified manner and recurring in many fictional ...
Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it is also known in Europe and North America as Bust-A-Move Again for arcades and Bust-A-Move 2: Arcade Edition for home consoles. Released into the arcades in 1995, home conversions followed for the PlayStation, Sega Saturn, Nintendo 64, and Windows ...