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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    In Scratch 2.0, the stage area is on the left side, with the programming blocks palette in the middle, and the coding area on the right. Extensions are in the "More Blocks" section of the palette. [22] The web version of Scratch 2.0 introduced project autosaving. [79]: 23 The blocks palette in Scratch 2.0 is made of discrete sections that are ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    November 2016 saw the initial release of GameMaker Studio 2 beta, [51] with full release in March 2017. [52] This version spots a completely redesigned IDE (rewritten in C# [53]) and a number of new editor and runtime features. In August 2020, major update 2.3 was released, bringing a host of new features to IDE, runtime, and the scripting ...

  5. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque 3D, version 1.2, was released as open-source software under the MIT License on September 20, 2012, and is being actively maintained, the current version being 4.0.3. [14] Originating as a successor to Torque Game Engine Advanced (TGEA), Torque 3D features PhysX support, modern shader features, an advanced deferred lighting model, as well ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

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  9. File:Scratchlogo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Scratchlogo.svg

    A raster version of this text-logo is available. It should be used in place of this vector image because of its superior quality. It should be used in place of this vector image because of its superior quality.