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Chess 2: The Sequel is a chess variant created by David Sirlin and Zachary Burns of Ludeme Games. Sirlin, whose previous design work includes rebalancing Super Street Fighter II Turbo HD Remix, approached what he believed to be a problem of rote endgames and static opening games in chess by introducing asymmetrical piece compositions and an additional win condition. [1]
A This video game is a 4X turn-based strategic level space warfare game. Sequel to Cosmic Balance II: Kampfgruppe: 1985: Ami, AppII, ATR, C64, DOS A strategy video game of tank warfare of WWII [16] Knights of The Desert: 1983: AppII, ATR, C64, DOS, TRS80 An operational level simulation of the campaigns in Egypt and Libya from 1941-43.
Strategy role-playing game Reverse tower defense ... Sequel to Anno 1602. 2002: Army Men: RTS ... Real-time tactics with vehicle simulation. 2012: ControlCraft 2 ...
Sequel to Sango. Features a turn-based strategic layer & real-time tactical layer. [92] 2008: Sins of a Solar Empire: Ironclad: Futuristic: Outer Space: WIN: Described as a "full-on, seamless union of an empire building game with real-time tactical combat." [93] 2008: Sudden Strike 3: Fireglow: Historical: World War II: WIN: Sequel to Sudden ...
Because of their low system requirements, turn-based tactical games were popular on early personal computers. This peaked with the released of X-COM: UFO Defense in 1994. [2] When X-COM ' s sequels failed to make the same impression, publishers grew cautious of funding similar games on personal computers. [4]
4X game. Sequel to Space Empires III. 2001: Sid Meier's Civilization III: Firaxis: Historical: MAC, WIN: 4X game. Sequel to Sid Meier's Civilization II. 2001: Etherlords: Nival Interactive: Fantasy: WIN: Turn-based tactical battles. 2001: Heroes of Might and Magic: Quest for the Dragon Bone Staff: New World: Fantasy: PS2: Spin-off of Heroes of ...