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  2. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    In a stack machine, the operands used in the instructions are always at a known offset (set in the stack pointer), from a fixed location (the bottom of the stack, which in a hardware design might always be at memory location zero), saving precious in-cache or in-CPU storage from being used to store quite so many memory addresses or index ...

  3. x86-64 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    The cdecl (which stands for C declaration) is a calling convention for the programming language C and is used by many C compilers for the x86 architecture. [1] In cdecl, subroutine arguments are passed on the stack.

  4. Android NDK - Wikipedia

    en.wikipedia.org/wiki/Android_NDK

    The Android Native Development Kit (NDK) provides a cross-compiling tool for compiling code written in C/C++ can be compiled to ARM, or x86 native code (or their 64-bit variants) for Android. [4] [5] The NDK uses the Clang compiler to compile C/C++. GCC was included until NDK r17, but removed in r18 in 2018.

  5. Android (operating system) - Wikipedia

    en.wikipedia.org/wiki/Android_(operating_system)

    The main hardware platform for Android is ARM (i.e. the 64-bit ARMv8-A architecture and previously 32-bit such as ARMv7), and x86 and x86-64 architectures were once also officially supported in later versions of Android. [146] [147] [148] The unofficial Android-x86 project provided support for x86 architectures ahead of the official support.

  6. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    In Objective-C, a trampoline is an object returned by a method that captures and reifies all messages sent to it and then "bounces" those messages on to another object, for example in higher order messaging. [6] In the GCC compiler, trampoline refers to a technique for implementing pointers to nested functions when -ftrampolines option is ...

  7. vbcc - Wikipedia

    en.wikipedia.org/wiki/Vbcc

    It fully supports cross-compiling for 8-bit, 16-bit, 32-bit and 64-bit architectures. Embedded systems are supported by features such as different pointer sizes, ROM-able code, inline assembly, bit-types, interrupt handlers, section attributes, and stack usage calculation (depending on the backend).

  8. Mingw-w64 - Wikipedia

    en.wikipedia.org/wiki/Mingw-w64

    In addition, four environments are provided containing native compilers, build tools and libraries that can be directly used to build native Windows 32-bit or 64-bit programs. The final programs built with the two native environments don't use any kind of emulation and can run or be distributed like native Windows programs.

  9. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The ABI took shape in 1990 and was never updated since 1994. It is only defined for 32-bit MIPS, but GCC has created a 64-bit variation called O64. [9] For 64-bit, the N64 ABI (not related to Nintendo 64) by Silicon Graphics is most commonly used. The most important improvement is that eight registers are now available for argument passing; It ...