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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  3. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms.

  4. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  5. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  6. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  7. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    If you have only one (or a few) queries to make, it may be more efficient to forgo the use of more complex data structures and compute the reachability of the desired pair directly. This can be accomplished in linear time using algorithms such as breadth first search or iterative deepening depth-first search. [4]

  8. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    IDDFS achieves breadth-first search's completeness (when the branching factor is finite) using depth-first search's space-efficiency. If a solution exists, it will find a solution path with the fewest arcs. [2] Iterative deepening visits states multiple times, and it may seem wasteful.

  9. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The first and next procedures are used by the backtracking algorithm to enumerate the children of a node c of the tree, that is, the candidates that differ from c by a single extension step. The call first(P,c) should yield the first child of c, in some order; and the call next(P,s) should return the next sibling of node s, in that order. Both ...