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GLtron is a 3D snake game based on the light cycle portion of the film Tron. [1] The game is free and open-source software and has been ported to many mobile and non-mobile operating systems such as Windows, MacOS, Symbian [2] and Android [3] over the years.
This is a list of four-dimensional games—specifically, ... Studio Avante 2010 Proprietary? ... maze and snake: Jeff Bigot 2021 ? JavaScript: 4 3D sections: No [30 ...
This category is for snake game variants, both single and multi-player. Pages in category "Snake video games" The following 30 pages are in this category, out of 30 total.
Snake Rattle 'n' Roll is a platform video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels.
Snakeball is a party video game developed by Gamoola Soft and Ravn Studio and published by Sony Computer Entertainment for the PlayStation 3. It was released on the PlayStation Store. It is a 3D variant of the "Snake" concept. [1] Main developer Gamoola Soft was a short-lived game development arm of British animation studio Gamoola.
The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme. After a version simply called Snake was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games.
The game's concept was inspired when lead designer Jordan Itkowitz had a dream about using the Wii Remote to control a snake, slithering through the grass and striking a mouse. [6] In brainstorming, the idea of the snake and other creatures were left on the cutting room floor, leaving the scorpion and tarantula. [3]
The game is named after a road in the Peak District National Park. The game is built on the Unreal Engine 4 game engine. [5] The game came about when developer Seb Liese was attempting to learn to program for the Unreal Engine. He initially created a rope but forgot to attach it to anything, and the way it fell made him think of a snake.