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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Geometry Nodes Editor in Blender 3.2. Blender has a node graph system for procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. [32] It takes the form of a modifier, so it can be stacked over other different modifiers. [33]

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  4. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  5. Alembic (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Alembic_(computer_graphics)

    Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. [3] [4] [5] It was announced at SIGGRAPH 2011, [1] and has been widely adopted across the industry by visual effects and animation professionals.

  6. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  8. Animator vs. Animation - Wikipedia

    en.wikipedia.org/wiki/Animator_vs._Animation

    Becker launched a Kickstarter campaign for the funding of Animator vs. Animation 4 after being motivated by his teacher's words and encouragement to keep going. The campaign launched on July 10, 2013 and the $10,000 funding goal was reached on August 9, 2013. [14] On October 2, 2014, "Animator vs. Animation 4" was released onto YouTube.

  9. Geometry instancing - Wikipedia

    en.wikipedia.org/wiki/Geometry_instancing

    In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters.