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Cities is a role-playing supplement that is "generic" in nature — that is, it is not designed for any specific role-playing game system. Two editions of the book were published by Midkemia Press, in 1979 [1] and 1983; [2] Chaosium published a third edition in 1986 titled Cities: Create and Explore Your Own Fantasy Communities.
De Bellis Magistrorum Militum (Caliver Books, 2007) [1] De Bellis Multitudinis (Wargames Research Group, 1993) [1] Fast Play Rules for Ancient Warfare (Newbury Rules, 1985) Field of Glory (Osprey Publishing, 2008) [1] Gordian Knot (Agema Publications, 2007) Greek Naval Warfare (London Wargames Section, 1972) Hail Caesar (Warlord Games, 2011) [1]
Fantasy system where the player characters are monsters Monsters and Other Childish Things: Arc Dream Publishing: One-Roll Engine: 2007 Mordheim: Games Workshop: 1999 A variant of the company's Warhammer Fantasy game set on a warband or "skirmish" scale. Mörk Borg: Free League Publishing 2020 Heavy metal music-inspired fantasy Morpheus ...
From 'Children of Blood and Bone' to 'A Wrinkle in Time,' here are the 20 best fantasy books to indulge your inner child.
A man-to-man wargame [1] [2] [3] (also known as a skirmish wargame [4]) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc.
The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book. Star Wars: Force and Destiny - Core Rulebook [July, 2015]: Hardcover rulebook with streamlined rules and corrected errata. Contains the introductory adventure Lessons from the Past. Accessories
Skirmish Rules: Provides information on the skirmish game, Including Command, Movement, Spells, and Terrain. Also provides rules on skirmish campaigns. Also provides rules on skirmish campaigns. Mass Battle Rules: Presents rules for large scale action in which creatures fight together in large, regimented groups.
Fantasy Earth: Basic Rules is a 120-page perfect-bound book that describes the Fantasy Earth role-playing game. It is a generic system — there is no world or universe setting, leaving gamemasters free to create their own world. [1] In 1996, Zody Games published a streamlined version of the rules, called The Essential Fantasy Earth. [2]