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3 Techniques by defenders. Toggle the table of contents. List of play techniques (bridge) 1 language.
The reading is based on information gained in the bidding and the play to previous tricks. [1] The technique is used by the declarer and defenders primarily to determine the probable suit distribution and honor card holdings of each unseen hand; determination of the location of specific spot-cards may be critical as well. Card reading is based ...
N W E S ♠ 4 ♥ 5 3 ♥ 2 ♦ — ♦ 7 3 ♣ 4 ♣ 8 East to lead ♠ K Q 5 ♥ 6 ♦ — ♣ Q Spades are trump. If the declarer were on lead, he could draw trumps and claim the rest of tricks; however, with East on lead, when he leads a diamond, declarer has two unfavorable choices: if he ruffs low, he will get overruffed by West. If he ruffs high (with an honor), the West's spade jack ...
In contract bridge, the Rule of 11 is applied when the opening lead is the fourth best from the defender's suit. [1] By subtracting the rank of the card led from 11, the partner of the opening leader can determine how many cards higher than the card led are held by declarer, dummy and himself; by deduction of those in dummy and in his own hand, he can determine the number in declarer's hand.
A squeeze play (or squeeze) is a technique used in contract bridge and other trick-taking games in which the play of a card (the squeeze card) forces an opponent to discard a winner or the guard of a potential winner. The situation typically occurs in the end game, with only a few cards remaining.
A defender can deceive the declarer by ducking a trick he could win, inducing him to place the defender's cards wrongly and adopt a losing line of play. In the position shown, declarer leads a small card from dummy to the queen in trump suit. If West takes the ace, the declarer could easily play the king in second round, dropping East's jack.
The Devil's Coup is a declarer play in contract bridge that prevents the defense from taking an apparently natural trump trick – often called "the disappearing trump trick". [ 1 ] Example
An endplay (also throw-in), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse , or else it gives declarer a ruff and discard .