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  2. Comparison of video editing software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video...

    This table lists the operating systems that different editors can run on without emulation, as well as other system requirements. Note that minimum system requirements are listed; some features (like High Definition support) may be unavailable with these specifications.

  3. Toon Boom - Wikipedia

    en.wikipedia.org/wiki/Toon_Boom

    Toon Boom Animation Inc., also known as Toon Boom, is a Canadian software company founded in 1994 and based in Montreal, Quebec.It specializes in the development and production of animation and storyboarding software for film, television, the World Wide Web, video games, mobile devices, training and education.

  4. FrameForge 3D Studio - Wikipedia

    en.wikipedia.org/wiki/FrameForge_3D_Studio

    FrameForge Storyboard Studio (formerly FrameForge Previz Studio) is previsualization storyboard software used by directors, cinematographers, VFX Supervisor [1] and other creatives in the fields of filmmaking, television production, filmed advertising, industrial videos and other filmed or video content.

  5. List of video editing software - Wikipedia

    en.wikipedia.org/wiki/List_of_video_editing_software

    The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing . Most modern transcoding software supports transcoding a portion of a video clip , which would count as cropping and trimming.

  6. The software listed above, including Jing and Snapz are great for capture, but not for editing. It is not clear whether the community will favor the "writing ahead of time" model, in which the "how-to" is scripted then screencast, or the "editing afterward" model, in which the capture is completed and then edited.

  7. Previsualization - Wikipedia

    en.wikipedia.org/wiki/Previsualization

    By the end of the 1980s, the desktop publishing revolution was followed by a similar revolution in film called multimedia (a term borrowed from the 1960s), but soon to be rechristened desktop video. The first use of 3D computer software to previsualize a scene for a major motion picture was in 1988 by animator Lynda Weinman for Star Trek V: The ...