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  2. Silhouette Mirage - Wikipedia

    en.wikipedia.org/wiki/Silhouette_Mirage

    In 2007, Eurogamer remarked that the game has aged well due to it being a 2D game and consider the game a cult classic. [21] Retro Gamer magazine noted the game had a tendency to confuse many players but had dedicated fans; and wrote that the game was a "unique 2D experience" for those who are willing to put the time into the game.

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]

  4. Twinkle Star Sprites - Wikipedia

    en.wikipedia.org/wiki/Twinkle_Star_Sprites

    Twinkle Star Sprites [a] is a competitive vertically scrolling shooter arcade video game created by ADK and published by SNK in 1996. It was ADK's last production for the Neo Geo. Two players are each in separate, side-by-side, vertically scrolling levels. Combinations of shots and timed power-ups damage the other player.

  5. Canabalt - Wikipedia

    en.wikipedia.org/wiki/Canabalt

    Canabalt sparked the genre of "endless running" games; The New Yorker described Canabalt as "a video game that has sparked an entirely new genre of play for mobile phones." [11] Game designer Scott Rogers credits side-scrolling shooters like Scramble (1981) and Moon Patrol (1982) and chase-style game play in platform games like Disney's Aladdin (1994) and Crash Bandicoot (1996) as early ...

  6. Divekick - Wikipedia

    en.wikipedia.org/wiki/Divekick

    Divekick is a 2D competitive fighting game originally developed by One True Game Studios, an independent collective of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows. [1]

  7. Galaxian - Wikipedia

    en.wikipedia.org/wiki/Galaxian

    Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). [9] Early in the game's development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business.

  8. Category:Sprite-based first-person shooters - Wikipedia

    en.wikipedia.org/wiki/Category:Sprite-based...

    Sensory Overload (video game) Serious Sam Advance; Shadow Warrior (1997 video game) Sigil (mod) Silent Debuggers; Skynet (video game) Space Hulk (1993 video game) Space Hulk: Vengeance of the Blood Angels; Star Trek Generations (video game) Star Wars: Dark Forces; Strife (1996 video game) Substation (video game) Super 3D Noah's Ark

  9. Away: The Survival Series - Wikipedia

    en.wikipedia.org/wiki/AWAY:_The_Survival_Series

    Away: The Survival Series is a story-driven adventure game where players assume the role of a tiny sugar glider navigating through a nature documentary-like setting. The gameplay involves gliding among trees, combating dangerous predators, and exploring picturesque environments on a quest to save the player character's family.