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Myst is an adventure video game designed by Rand and Robyn Miller.It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh.In the game, the player travels via a special book to a mysterious island called Myst.
Myst is a franchise centered on a series of adventure video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and ...
Myst III: Exile is the third title in the Myst series of graphic adventure. While the preceding games in the series, Myst and Riven , were produced by Cyan Worlds and published by Broderbund , Exile was developed by Presto Studios and published by Ubi Soft .
Myst IV: Revelation is a 2004 adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation follows up on plot details from the original Myst.
Myst was a commercial and critical success upon release and spawned four sequels—Riven, Exile, Revelation and End of Ages— as well as several spinoffs and adaptations. While the player, referred to as a Stranger , remains faceless and unnamed, Myst and its sequels introduce a variety of non-player characters.
Development spanned more than four years, and was a much larger undertaking than for the first game; [6] Riven had a budget of between US$5 and $10 million, more than ten times the cost of developing Myst. [16] The design for Riven stemmed from a desire to create something different and more dynamic than the romantic style of Myst.
Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer and publisher based in Mead, Washington.Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company created the Myst series.
It was designed by the brothers Robyn and Rand Miller (better known now as the creators of Myst). The game was programmed and implemented using HyperCard, with Robyn Miller hand-drawing all of the in-game graphics and scenery. The game's title was derived from the verb "to spelunk", referring to the act of exploring caves. It was intended to be ...